Dwarf fortress embark prfiles12/31/2023 ![]() But it has to connect to a cardinal direction, not a diagonal. Then I repeat this on the next layer down.Ī mountain can be held up by one connected piece. So after I channel out the top layer, I use the "destroy construction" option to remove the slopes as well, so it looked nicer to me. Then I channeled the pit out from the top layer, down, careful not to destroy the stairway, until I reach the bottom.Ĭhanneling is in the Mine menu, and it digs out the layer below the one marked, and leaves slopes. Me? I initially created my larger pits by creating a stairway down to the bottom along the edge of the planned pit. ![]() It really depends on what you want your pit to look like, and how careful you want to be. To give an idea of what I’m trying to learn, I followed this guide to changing the announcements.txt file and it helped me understand much more clearly what is happening.Īre there any other guides, tutorials, or FAQs that can help me understand the context of what’s happening to my poor little guys?Īlso, bonus question: do dwarves personalities “do” anything or is it really just flavor text? (If it’s a mixed bag, is there any reference I can review to understand the difference? The dwarven poetry modes immediately come to mind as an example of flavor, for example.) ![]() I understand that’s partially unavoidable as new player but I want to make sure I’m learning and playing as efficiently as possible (without resorting to guides that trivialize the experience.) What did I do wrong, and how can I quickly establish Contact with the Civ so I can get a trade caravan from them before the Summer is up? (it's currently Early Summer) I planned this fort's embark to heavily emphasize trade (lots of early-glassmaking), and would like to get more than just the one guaranteed caravan from my distant parent civ (same main continent, but FAR to the north) in late autumn.Īs a new Urist what do I need to do / change / focus on to better understand what’s going on?Īs a new player, I’m loving the Steam release but I can’t help but worry I’m missing a LOT of context and clarity of what’s happening in my fort and to my dwarves. However, although I got the Dwarf returning almost immediately after leaving the map (due to the tiny distance to the hamlet that I choose to "Demand One-Time Tribute" from), and a report the Hamlet (with 100+ residents!) predictably refused the demand, I still am listed as having "No Contact" with the Human Civ! So I did so, with a Dwarf I assigned both the Messenger and Militia Commander roles, just to be safe (I only had 11 Dwarves, one a child, so some Dwarves filling multiple roles would've been desirable anyways.) ![]() The wiki says I can just send a single token Dwarf to "Demand Tribute" from them, and even if it (most certainly) fails, it will establish contact. However, when I looked at the map, I quickly discovered my status was "No Contact" for the Human civ my fort site was almost directly adjacent to a hamlet of. Started a new world (first on Steam, but am an old hand at Classic) and, determined to finally do something with missions and hillocks and such, built right next to a Human civ, along a road leading between two of their sites and a brook leading to the major river most of their settlements are along. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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